


Both the flame and gold models are unobtainable during normal gameplay without the use of mods, being exclusive to Zombie Mode, where they can be obtained by upgrading the standard Mk18.Your IP address has been temporarily blocked due to a large number of HTTP requests.

The standard model can be found in use by the police and the BRAF, while the desert model can be found in use with the Desert Worms. In terms of differences, the standard and desert models are identical to each other, their only difference being the desert camo on the desert model, while the golden model sports a 4x zoom scope and an extended magazine, and the flame variant has incendiary rounds that sets fire to any zombie, vehicle, or player that it hits. The weapon itself comes in 4 different variants - a standard grey model, a desert model with desert camo, a golden model with a gold paintjob and zoom scope, and a red flame model with flame decals.

Ammo capacity is the highest of any handheld weapon in the game, with each magazine holding 30 rounds each, or 35 rounds each for the golden variant, and with 5 magazines given in limited ammo gamemodes, each Mk18 will come with a total of 150-175 rounds per weapon. Bullet velocity and drop are also decent, dropping ~1/9 of a stud per 100 studs and a bullet velocity of ~200 studs/s. With a fire rate of ~780 rounds per minute, this gives the MK18 an average DPS (damage per second) of around 286~585%. In terms of damage, the Mk18 will deal around 22% of damage with body shots or up to 45% with headshots. The Mk18, much like its real life counterpart, serves as a standard issue, general purpose weapon with mediocre stats all across the board. It can be found in the arsenals of most major BR occupations (Police, Brick Rigs Armed Forces, Desert Worms), and for good reason, being an allrounder when it comes to damage, firepower, and range. The Mk 18, also known in game as the assault rifle or the AR, is one of the first weapons implemented into Brick Rigs.
